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SWTOR : News

News updates that we have found around the net about SWTOR most are developer interviews.



SWTOR Estimated Release date confirmed PDF Print E-mail
Written by NaTaS   
Wednesday, 13 January 2010 14:43

Star Wars: The Old Republic Coming Spring 2011 (Update)

Electronic Arts' major MMO title planned for next year.

US, ' : '');]]> January 12, 2010 - During a conference call this afternoon, CEO John Riccitiello was asked to discuss the company's upcoming plans for next year, and briefly mentioned its "major MMO" title, presumably Star Wars: The Old Republic.

"On the digital side, while we've got a great number of incredible initiatives, one key driver is going to be the launch date of our major MMO," Riccitiello said.

"As it stands today, the game is making great progress towards a spring 2011 launch. But given the volatility of this particular sector, and the fact that we haven't yet provided a specific launch date, we will be excluding the revenue from our fiscal 2011 guidance plans."

Read the full article

Official SWTOR forums thread

Last Updated on Wednesday, 13 January 2010 16:03
 
Holonet Report - 20100108 PDF Print E-mail
Written by NaTaS   
Friday, 08 January 2010 11:49

--- Sith Transmission ---

Dromund Kaas, Imperial Seat of Power

Colonized and built upon by the Sith Empire, Dromund Kaas is home to the Emperor and his Dark Council. Almost completely forgotten for over a thousand years, the rediscovery of this world prompted the Sith surprise attacks that plunged the entire galaxy headlong into war. Despite being “off the map” by comparison to more heavily visited planets, such as the training world of Korriban, Dromund Kaas is very much the center of the Empire. Although the Emperor himself seems to have fallen silent recently, his Dark Council may have awakened a dangerous, hidden power within the planet’s jungles and ruins.

Access the HoloNet records to learn more about the mysterious past, and uncertain future of Dromund Kaas. Also, explore Dromund Kaas in this planet fly through video

--- End Transmission ---

Last Updated on Friday, 08 January 2010 11:50
 
Holonet Report - 20100101 PDF Print E-mail
Written by NaTaS   
Friday, 08 January 2010 11:45

--- Sith Transmission ---

Who is the Imperial Agent?

The Imperial Agent is the ghost inside the Empire who ensures the people’s loyalty. She could be your neighbor, your lover or your superior officer. When rebellion stirs, she silences or discredits those who commit treason. She’s always alert, always watching for signs of dissent, and with a word, she can consign you to a dark cell for the rest of your life.

The Imperial Agent is the undercover spy who’s earned the trust of powerful individuals inside the Republic. She attends all the best parties, steals the plans of Senators and generals, and knows just what to sabotage and just who to kill to bring whole fleets crashing down around her. When she’s discovered, she’ll disappear with a smile.

The Imperial Agent is the special operative who cleans up the messes made by Sith Lords who can’t see the big picture—or who further their own agenda at the expense of the greater good. Without anyone realizing it, the Imperial Agent keeps the Empire from falling apart by arranging backroom deals and undertaking secret missions into the underbelly of the Empire.

The Imperial Agent is the Intelligence officer who hunts down enemies no one else ever hears about—conspiracies, rogue Jedi, ascendancy malcontents, black ops groups inside the Strategic Information Service, and worse. No one will ever know about her victories, but the secrets she collects make her powerful… and that’s the way she likes it.

Long story short? The Imperial Agent is an expert at infiltration, seduction and assassination. She’s part of Imperial Intelligence. And she’s whoever she needs to be to get the job done.

 

Imperial Agent

 

 

 

Creating a New Class

One of our goals for the Imperial Agent was to take a fresh look at the Star Wars™ universe. We know what life is like for Jedi and Sith, smugglers and bounty hunters—but what does it mean to be a citizen of the Empire, charged with protecting its people and bringing glory to its Sith rulers? What does it take to be part of a military machine—not as a soldier on the front lines or a scheming Grand Moff, but as a player in politics and espionage? What sort of person navigates a galaxy of superweapons and superhumans with only his training and his wits, knowing that one wrong word could mean secrets exposed and wars lost? What’s the ultimate goal for such an individual? Power? Thrills? Or simply an Empire safe from its enemies?

The Imperial Agent is an unusual class in that it doesn’t neatly fit a specific Star Wars movie archetype. Oh, espionage clearly has a role in the setting—in the original trilogy alone, we see stolen Death Star plans, mysterious cloaked informants, good-hearted businessmen blackmailed into betraying old friends, infiltration teams flying salvaged enemy ships, and more—but the operatives themselves are rarely front-and-center. In a game with the scope of Star Wars™: The Old Republic™, however, creating a class to deal directly with this setting element seemed natural.

That addresses the “agent” part of the class. But why “Imperial”? We see a lot of loyal officers of the Empire in the films without getting inside their heads. Grand Moff Tarkin is the only character Darth Vader ever treats as an equal—he can stare Darth Vader down even as Vader violently chokes people around him. But why? How does an ordinary man like Tarkin come to “hold Vader’s leash,” and how would a lower-ranking officer ever survive a Sith’s wrath? Is it by proving yourself invaluable, or by having a secret edge your superiors can’t beat?

There’s also a lot to be explored in the role of the defender of a despotic nation. The Sith Empire has done terrible things, yes—but trillions of ordinary Imperial citizens believe in its cause. The Empire isn’t mired in the chaos and mediocrity of the democratic Republic. The Empire promises that great men will rise to the top, and lesser men can be proud to serve. Many Imperial Intelligence officers are genuinely patriotic, believers in the system… and others are jaded, self-serving or idealistic reformers. If we were going to create a game where half our stories take place from the Imperial perspective, we needed a class that dived deep into the Imperial story.

 

Imperial Agent

 

 

 

Secrets of the Imperial Agent

That’s enough background and context. Let’s talk specifically about what you’re going to see and do in the Imperial Agent class story.

It all starts on Hutta, where XXX XXXXXX is trying to XXXX the XXXXXXXXXX of XXXXXX the Hutt. After XXX XXXXX XXXXXXX, the Imperial Agent XX XXXX XX XXXXXXXXXXX X XXXXXXXXX XXXXXXX on behalf of Darth XXXXX. He’ll work alongside a genetically enhanced XXXXXXX, encounter double-agents and triple-agents, betray XXX XXX XXXXXX or perform atrocities in the name of the Empire. The Imperial Agent will need to determine his own loyalties and the loyalties of those around him, and survive the attentions of XXXXXXX successor, the Sith Lord XXXXX XXXXXXX.

The Republic military, the SIS and the Jedi will all have a part to play as well, and that’s just the beginning—enough to give you a taste without spoiling what’s to come.

Conclusion

Playing the Imperial Agent isn’t for everyone. He’ll never be out front with a Lightsaber or torching Droids with a flamethrower, and he’ll never receive fame and recognition for his successes. The Imperial Agent lives in the shadows and, when he does his job right, no one ever realizes he was there. His best weapons are a sniper rifle, his gadgets and his ability to charm or lie his way through any situation. He works for an Empire that places little value on an individual operative’s life.

It’s going to be rough. It’s going to be fun.

For those of you giving it a try, one last word of advice: Whatever you do? Don’t trust XXXXXX.

Alexander Freed
Senior Writer

--- End Transmission ---

Article on SW:TOR

Last Updated on Friday, 08 January 2010 11:46
 
Holonet Report - 20091225 PDF Print E-mail
Written by NaTaS   
Monday, 04 January 2010 12:51

-- SITH DATA TRANSMISSION --

Inspired by notorious characters such as Emperor Palpatine and Darth Vader, the Sith Inquisitor and Sith Warrior take different approaches to their rise to power. The Sith Warrior achieves victory through pure aggression and might while the Sith Inquisitor excels by cunning ambition and Force manipulation.

From storyline, to art style, to combat tactics, each design decision was made to support the dark side themes of power, domination, and destruction.

Watch the darkside video

-- END TRANSMISSION --

Last Updated on Monday, 04 January 2010 12:55
 
Holonet Report - 20091219 PDF Print E-mail
Written by NaTaS   
Sunday, 20 December 2009 12:48

-- Imperial Data Transmission --

The empire has received word that there is a small group of republic soliders on the outer rim planet of Tattoonie... We have sent a regiment of troopers as well as a small fleet of Star destoriers to take care of this minor threat to our hold on the outer rim territories. With this show of force the Republic will not be able to challenge the empires rule of the outer rim planets.

-- End Transmission --

Planetary details of Tattooine.....

Tattoonie

 

Far in the Outer Rim, the sands of Tatooine bake beneath the glare of two bright suns. Small pockets of barely civilized communities dot the desolate landscape, surrounded by the endless expanse of barren dunes and rocky canyons that have silently slain so many of those who ventured out into desert. Among the small shantytowns and settlements that persist, travelers may find shelter from the brutal climate, but trust is as rare as water on this lawless world. Visitors and locals alike must constantly watch their backs in Tatooine’s townships.

For centuries, Tatooine was of little interest to the rest of the galaxy – until the Czerka Corporation showed up five hundred years ago, seeking to exploit the natural resources they believed were beneath Tatooine’s surface. Czerka’s efforts to mine Tatooine ended in failure, but the planet’s hostile environment proved to be the perfect place for Czerka’s Secret Weapons division. Able to operate with no restrictions, Czerka brought alien technologies and experiments too horrible or dangerous to be allowed on any other system in the galaxy. While the full scope of how far Czerka went with their research remains unknown, it’s clear that suddenly, and without warning, Czerka completely pulled out of Tatooine, leaving their Secret Weapons complex to be swallowed by the sands.

The former Czerka outpost of Anchorhead has now become a lawless haven for smugglers, pirates and anyone else who wants to drop off the radar. Though Anchorhead often serves as a pit stop for Republic starships in the Outer Rim, the Republic has no official presence. Unbeknownst to the Republic however, the Imperial military has established a presence on Tatooine, to explore the old Czerka labs. The Empire has garrisoned a small force in the town of Mos Ila where industrious Jawa had restored a spaceport hoping to encourage trade, only to see their hard work taken over by Imperial troops who drove the Jawa back into the desert. This puts the Imperials only a short distance from the main community at Anchorhead.

Between the two, a terrible secret sleeps in the sand.

Tattoonie

Last Updated on Sunday, 20 December 2009 13:15
 
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